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First of all, this is really really cool! Great job!

Would you consider building in support for color spaces into the software? It looks like the working color space is linear sRGB, but it'd be nice to at least know, and also support other color spaces as well.

Frequently, when I'm rendering from blender, the raw renders will have out-of-gamut colors, which I'll then correct and bring back into sRGB when compositing.



Tough question, yes I think all colors are converted to sRGB format




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