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Good point on the update frequency, I believe it is a must to batch the requests and responds for any of this type of lib/service to work in a production environment, a performance report/comparison is still required for ppl to get the idea if this is good to support their business model.

About the synchronized data though I think it's not about the database but the data types designed to sync the data? I worked on multiple-player canvas games and we didn't really care that much about relational db or document db, they worked both fine. I would love to know what's the difference and the challanges.



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