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> "what does the camera see" <facepalm> It SEES EVERYTHING!!!!

This is such a bad take, haha. Its as bad as telling the cinematographer to look forward. Obviously there's the exact point of view of the device but also the exposure, and other camera intrinsics you don't want to guess at when you're about to shoot a take.



Your take is also not a good one either as you are ignoring my personal experience, and it seems you're assuming I'm just making stuff up. The question isn't "is the exposure good", "did the actor hit their mark", or anything else that a direct might be concerned. It was "what does it see".

Yes, it is hard to direct from around the corner and not being able to see anything. The Ozo did a live stitch that could be viewed in a headset. Guess what, directors didn't like wearing a headset all day just like the general public. Pushing the stitched feed to a monitor also caused confusion as some just can't wrap their head around how the rectilinear image translates. It came down to use attaching a dedicated GoPro to the stand of the VR camera that looked "straight" just so directors/video village could "see" something. The directors were now much happier than all of the other attempts.




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