Lots of ways to play. That said, there is a significant amount of tooling to support the style of “stamping” working units down. In fact, I’d argue it’s a key part of the game in that you start with small working units, and the game helps you scale them up to midsize (say on the map view you can still see the parts) and then again to large scale (you can only see blocks on the map). This is why the blueprint tool allows offsetting and grid refinement.
So, I almost never build a large main bus style base, but it’s a fun (and helpful) part of the game’s design and tooling to allow you to create very large working systems out of a variety of component scales — “buses” enable this, and make it MUCH easier to implement.
So, I almost never build a large main bus style base, but it’s a fun (and helpful) part of the game’s design and tooling to allow you to create very large working systems out of a variety of component scales — “buses” enable this, and make it MUCH easier to implement.