Well, I was not comparing but it was just an observation.
I understand Magic has more constraints on which libraries it can use and probably is for forms-flow kind of workflows and not for managing complex states of games.
That's pretty cool! Thanks for sharing. I like how Gemini used pure HTML/CSS to start.
While we certainly do constraint it, it still should be able to manage creating a Rubik cube solver (even though that is definitely not the intended use case).
Well, I was not comparing but it was just an observation.
I understand Magic has more constraints on which libraries it can use and probably is for forms-flow kind of workflows and not for managing complex states of games.