Actually not, if you look into powerful macro assemblers from Amiga/PC heritage, they might even do stuff, Go's designers keep considering as language fluff.
I had a similar thought. Rust's inline assembler is like "Eh, all this boilerplate for platform specific behaviour is annoying, lets just allow people to write the assembly instructions and we'll handle this administrivia for them".
It's like you go to Super Mario World Central, to recapture that experience with finite lives, you download some tricky mods and find... nope, every modern Mario hack removes the lives, even crazy hard Mario like Grand Pooh World 3 does not have lives, because lives suck - very, very difficult Mario is fun, lives are not.