Hey guys I am trying to understand why my game isn't performing as I expected.
It's the game I've always wanted to play - logical, puzzle game. I made 3 game modes and I really enjoy playing it.
Help me improve it or just understand my mistakes. If you end up playing it rate the following please:
UI: 1-10
Game Mechanic: 1-10
Fun: 1-10
Sounds: 1-10
Ads?: 1-10
https://apps.apple.com/us/app/arrows-logical-game/id6751233749
https://play.google.com/store/apps/details?id=webmobilegamedev.arrows
Nobody fantasizes about arrows. You can make it a little livelier, like having a child find her cat.
Puzzles and match 3 are actually some of the lowest performing on average. But Candy Crush makes more money than StarCraft II. With games, you have to be in the top 10%. With casual, maybe closer to top 1%.
Wordle is about warming up the brain before work every morning, with colleagues. Sudoku makes you feel like you're good at math. Candy Crush is just plain juicy. Watch the ads for Candy Crush. It sells the fantasy of getting two 5-matches next to each other without strategy or effort.
With games like this, you might want to spend half the dev time on polish, or the game dev term being juice.
It's fun enough to sell I think. Casual games don't need to be fun. To use a food analogy, they're like snacks. They don't need to be filling; they're just there to munch on. The analogy works great for Candy Crush - it's just sweet and doesn't try to be more.