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Nowadays, roguelike = permadeath + procedural generation, roguelite = roguelike with some elements that carry over the next game.

The actual roguelikes that look like Rogue: text based, turn-by-turn dungeon crawlers are often now called "traditional roguelikes".

At first glance, it looks like a traditional roguelike, but maybe some elements carry over, putting it in the "roguelite" territory.



What do you mean by "carry over"? Even in Nethack, you can find the graves of previous characters.




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