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At $30, I've got a lot of expectations. At $40, I've got a lot more. Neither of those price points are the impulse buy for "it might be a nice game that I could waste a few hours on." It's competing with things like Satisfactory and Factorio for promise of enduring in my library gaming.

This feels something closer to Puffin Planes ($12), Rail Route ($25), Station Flow ($18).

The difference between $25 and $30 isn't too much, but there's another significant hurdle to get up to a perceived $40 value.

It does look interesting, but for a purchase at that price point, I'm going to need to feel that its worth more than a weekend or two of gaming and something that will be a game that I want to pick up again after a month or two away from it.



This seems like a game with a niche audience, and I'm sure it'll be worth $30 to the right people


It's possible... but it's not as much of an impulse buy.

https://store.steampowered.com/app/1124180/Rail_Route/ is pretty niche (and is in my library) ... and its $25, which is a fair bit less than the $40 price point planned for Steam. https://store.steampowered.com/app/1134710/NIMBY_Rails/ NIMBY Rails is at $19 (also in my library).

It could very well be a great game... though that price is one that's setting the expectations for it high.


Maybe it's worth it, but currently it's very hard for those people to distinguish it from a game that's not worth it to them.


This gets into the economics of whether it's more worthwhile to sell to a large, casual audience for say $10 or a small enthusiast audience at $30-40. At the enthusiast price I expect a polished game at launch and loads of reasonably priced expansions in the not too distant future.




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