I spent three days disassembling Guillermo Sais's 142-byte winner, which was challenging to understand. My notes may be of interest; they are in gsais-pong.md in http://canonical.org/~kragen/sw/pavnotes2.git/
I hope this is not interpreted as any kind of criticism. I would much rather be responsible for maintaining Joshi's code than Sais's. But I suspect that most people who are interested in either work will be interested in the other.
"No operating system. [...] Just [...] BIOS". Hmm.
Out of interest, is there a difference in environment between running a COM executable for MS-DOS versus running a bootblock? I know there's the whole of MS-DOS, but a typical size-coded demo (http://www.sizecoding.org/wiki/DOS) will only use int 10h to switch mode, and that's it. Everything else is IO mapped (e.g. the keyboard) or memory mapped (e.g. screen memory). Could these equally run as a bootblock, and vice-versa?
One difference I know of is that DOS maintains an ever-increasing timer that it writes to 0:046C... is that available at bootblock execution time?
As far as I know yes, but with some minor changes, like the the position to be loaded in memory (`org 0x7c00` for bootloaders and I think `org 0x100` for DOS) and the fact that it needs to be exactly 512bytes to boot.
There's a working Rogue port for Minix2 under a 16 bit CPU (and for the Z Machine too, and GBA, and several others...), but I think even Hack 1.0.3 would be too big to fit under a 286 with 640k.
It would be a good start if Nethack 1.3d got working under CP/M for instance, rewritten with T3X0 and some ASM hacks for speeds...
Nethack 1.3c, maybe. The first release, I mean, the inmediate one after Hack 1.0.3 under BSD's.
That with a lot of patience. Nethack 3.4.3... I doub't it even DOS could handle it with 640k and a 286.
some ideas:
- could try to add another player. just need to map 4 more keys. IO should be fine doing it the same way (dont think itd need thread or whatever) the io is super fast in the qemu scenario.
- rather than have this in the MBR. make an MBR where you can select this sector to load as next sector and jump, maybe even with ability to return.
*you can then expose other games too if ud ever be bothered for snake or minesweeper :D
just some tinkering ideas. cool project and hats off. its always more tricky than it looks these things!
Run it: nasm -f bin pong.asm -o boot.bin qemu-system-x86_64 boot.bin
GitHub: https://github.com/akshat666/-bootponggame