I don't think that games, art and the demoscene can be used as evidence here. Implementing something like C# means you have a spec to implement. You have to be creative with the implementation without violating that spec.
All the three of games/art/demoscene on something like the C64 have a rough idea as the spec, but then you'll get creative about how much of that "spec" you can bend and violate to meet the technical limitations of the C64, while still being fun.
All the three of games/art/demoscene on something like the C64 have a rough idea as the spec, but then you'll get creative about how much of that "spec" you can bend and violate to meet the technical limitations of the C64, while still being fun.