For Linux-native games (there aren't many) it uses what I described, making the system look a lot like Ubuntu to the game. Proton is for Windows (PE/exe) binaries, not Linux (ELF).
Jonathan Blow is sharpshooting and being intentionally difficult in order to sound smart (he really needs to engage in that behavior less, he's smart enough as-is). Virtually nobody bothers with Linux-native binaries for games. Compile your game for Windows, test it on Linux+Proton, find that it probably works fine, it's not hard.
Jonathan Blow is sharpshooting and being intentionally difficult in order to sound smart (he really needs to engage in that behavior less, he's smart enough as-is). Virtually nobody bothers with Linux-native binaries for games. Compile your game for Windows, test it on Linux+Proton, find that it probably works fine, it's not hard.