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I’ll be the one to say it:

I don’t really mind liquid glass.

Of course, that’s mostly because there are bigger problems this release cycle. For instance, they didn’t test Magnifier on 13 mini sized screens. Now that it doesn’t fit, the other app teams will probably make more stuff uselessly cluttered/embiggened, rendering Apple’s last phone-size devices useless.





I’ll be the one to say it:

Liquid Glass is actually very good design that addresses design problems that persisted since the switch to touchscreens in a very comprehensive way.

More specifically, the problem of how to have universally recognizable and standardized UI controls in every app without interfering with their design identity.

To me it’s just a logical conclusion in the UI design field, and I fully expect Google and others to adopt something like it eventually.

The implementation isn’t flawless though.

I’d love if an actual UX designer could comment here.




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