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I'm trying to understand where this kind of thinking comes from. I'm not trying to belittle you, I sincerely want to know: Are you aware that everyone writing software has the goal of releasing software so perfect it never needs an upgrade? Are you aware that we've all learned that that's impossible?




> I'm trying to understand where this kind of thinking comes from.

I used to be a game developer.


this was basically true until consoles started getting an online element. the up-front testing was more serious compared to the complexity of the games. there were still bugs, but there was no way to upgrade short of a recall.

And why did we abandon this model?

Also, computer games existed at the same time as consoles. People were playing games loaded from floppy disks on computers back in the early 1980's


I'm not saying that this model is profitable in the current environment, but it did exist in a real world environment at one point, making the point that certain processes are compatible with useful products, but maybe not leading edge competitive products that need to make a profit currently.



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