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I was going to link you the Apple Vision Pro as a counterpoint, but after clicking the link and being reminded of what that product actually looks like, I really don't know what to say any more. I'm literally dumbfounded anyone could make your comment at all




To their credit, they specifically decided not to make a big deal out of AR like Meta did and keep production small and expensive. They realized the tech wasn't ready for a mass adoption campaign. I'd say Apple, overall, has been pretty cautious with AR. I wouldn't be surprised if they even have the guts to cancel that project entirely like they did with self-driving cars

That's not credit at all. If your strongest defense of AVP is "at least they're not Meta" then you've stopped making grounded observations and gone straight to ad-hominem.

I'd also go as far as to say that Apple knew they could have made the Vision Pro better. It should be running a real computer operating system like the headset Valve is making, and Apple knows that. The arbitrary insistence on iPad-tier software in a $3,500 headset guaranteed it was unlovable and dead-on-arrival.


I ran into an AVP recently and it actually is a great piece of hardware. It only has two issues: price and software. The former is forgivable because it really is an amazing piece of hardware and the price is justified. The latter is not and is the original sin that has killed it.

There's an unfulfilled promise of spatial computing. I wish I could load up my preferred CAD program and have wide and deep menus quickly traversable with hand gestures. Barring that the least it could do is support games. Maybe if some combination of miracle shims (fex emu, asahi, w/e) were able to get onto the platform it might be savable. The input drivers alone would be a herculean task.




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