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Cool :)

If chess appeals, how about chess variants, perhaps one like Penultima where your implementation could read a custom secret rule for a piece and allow/forbid according to that rule?

(This is also one of the projects on my to-do list).

Games in general can become arbitrarily complex: A tower defence game can expand to become all of Starcraft, or a Settlers of Catan clone could expand to become Civilization.

But yeah, focus on something you'd enjoy either using or playing, depending on if it's a game or a tool.





Thats a really nice idea, thanks for all the advice and help



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