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Gamers are overwhelmingly negative of using Gen AI to replace what artists and designers would normally do. It feels artificial. What they could try doing instead is to use Gen AI for dynamic content generation during gameplay, like how Minecraft generates chunks. But more deliberate and intelligent rather than purely an algorithm. Gen AI is good for replacing not what humans would normally do, but what algorithms would normally handle but aren't great at.




>Gen AI is good for replacing not what humans would normally do, but what algorithms would normally handle but aren't great at.

sadly, the 9000 layoffs in NA this year seems to show what they really want to do with AI.


What content generation would not fall under “what artists and designers normally do”?

When it's built into the game engine and is used as part of the game loop, responding to user input in some way, and evolving as the game unfolds. (As opposed to just using AI as a tool in the game creation process.)

Pretty sure whoever provides a fire and forget auto-UV unwrapper will have a statue erected in their image.

I've always though the current AI technology we have would be perfect for generating new planets or fauna in a game like No Mans Sky. I feel most players wouldn't have a problem with it being used that way.

No Man's Sky already works without gen AI to do this incredibly well. I don't see what value gen AI adds when the current system allows for better tuning of parameters for generation and a gen AI model is more of a black box.

No man's sky generates nearly infinite variety but very little novelty.



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