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WebGPU is JavaScript + WebGPU, it has nothing to do with wgpu Rust extensions for native coding, other than sharing a similar API surface.

The very fact that you are suggesting this as workaround proves how bad the tools are.



WebGPU is not just JavaScript + WebGPU. Whole native like apps are being written using WGPU and Dawn which then can be compiled for the Web.

Here's one:

https://unity.com/products/unity-studio

Here's another

https://www.adobe.com/products/photoshop/online.html

They shipped. So I guess waiting tools wasn't required




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