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For me the most fun part is getting something that works. Design the goal, but not micromanage and get lost in the details. I love AI for that, but it is hard really owning code this way. (At least I manually approve every or most changes, but still, verifying is hard).
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AI has really sharpened the line between the Master Builders of the world and the Lord Businesses along this question: What, exactly, is the "fun part" of programming? Is it simply having something that works? Or is it the process of going from not having it to having it through your own efforts and the sum total of decisions you made along the way?

> For me the most fun part is getting something that works. Design the goal, but not micromanage and get lost in the details.

That’s management, which is not necessarily bad by itself.

What is bad if you have to be both a manager giving the requirements and the IC responsible for the output. That’s the worst of both worlds.

If it was possible to truly vibe code in the same way a product manager asks a team to build something then we wouldn’t need to have this discussion.

In reality you can never truly trust the output. Ultimately you’re on the hook if production breaks apart, not the LLM.




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