> Here is a list of things that make a game of Magic The Gathering fun to us.
> No Discard. It sucks to have no spells to play.
> No Land destruction. It sucks to be unable to cast spells.
I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.
A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.
I had a friend back in 4th Edition who ran a blue/black deck stuffed with counters and discard stuff like Counterspell and that damn Hypnotic Specter, a flying creature that made you discard a card every time it hit you.
And not just a card: A CARD AT RANDOM.
We used to joke about how obnoxious a Specter equipped with a Viridian Longbow would be.
I've always enjoyed developing custom rules to existing games. I could easily start rambling here of my assorted inventions. One of my favorite means of playing MTG: the Hearthstone variant. This pretty much involves taking your constructed deck and removing all lands to a separate shuffled deck. Play proceeds as usual but with an additional step of drawing 1 land directly to the field. This means that by turn 7, you have 7 land available.
I suspect I'm not the only one who's thought of this, right?
> Here is a list of things that make a game of Magic The Gathering fun to us.
> No Discard. It sucks to have no spells to play.
> No Land destruction. It sucks to be unable to cast spells.
I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking.
A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic or stage 1 Pokemon, no high-impact coin flips, and a single EX card per deck. I found that setup to be more enjoyable than the official format.