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Even 2mbps would be on the extremely high side. I doubt many mainstream games, if any, use this kind of bandwidth. Excluding games that stream video of course.

A 6v6 game of Forged Alliance (12 players each moving hundreds of units around, many with simulated projectile weapons) uses 0.3mbps.



> A 6v6 game of Forged Alliance (12 players each moving hundreds of units around, many with simulated projectile weapons) uses 0.3mbps.

Yes, because it's networked via deterministic lockstep and it sends only inputs.

Other games genres like FPS use a different network model and send object state. This means their bandwidth is proportional to how many objects there are in the world (or how many objects are relevant to each player).


I was going to say this too.

Games don't need to send much data to sync game state across clients




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