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He means the server sends state to the clients, rather than sending other clients' inputs (or just P2P if no server). There are games that send inputs, which means if it's a game of limited information, clients know more than they should.


Ah, I get it now. I actually know a game that sends inputs (I commented elsewhere in the thread, the game is Cosmoteer). But yes, most games I'm aware of send state.




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