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Luc Barthelet, who I worked with at EA, is a Mathematica whiz (he later worked at Wolframe Research on Wolfram|Alpha), and he would prototype game ideas in Mathematica, which would render out web pages with animations.

He came up with a fun idea for a racing game renderer: it distorted the perspective transformation a bit, grading depth on a curve, so far away things would linger in the distance a bit longer, then speed up and WHOOSH past you, seeming even faster than they would be photorealisticly!

https://www.mobygames.com/person/29352/luc-barthelet/

https://community.wolfram.com/web/luc



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