Luc Barthelet, who I worked with at EA, is a Mathematica whiz (he later worked at Wolframe Research on Wolfram|Alpha), and he would prototype game ideas in Mathematica, which would render out web pages with animations.
He came up with a fun idea for a racing game renderer: it distorted the perspective transformation a bit, grading depth on a curve, so far away things would linger in the distance a bit longer, then speed up and WHOOSH past you, seeming even faster than they would be photorealisticly!
He came up with a fun idea for a racing game renderer: it distorted the perspective transformation a bit, grading depth on a curve, so far away things would linger in the distance a bit longer, then speed up and WHOOSH past you, seeming even faster than they would be photorealisticly!
https://www.mobygames.com/person/29352/luc-barthelet/
https://community.wolfram.com/web/luc