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> These had a lot of blood sweat and tears poured into them

It goes both ways. Both the video game and the film/tv IP need to have some sort of deeper meaning and writing. You just can't write a cohesive story for a cynical multiplayer FPS like Quake, Wolfenstein II, Doom, etc whose whole appeal in the 1990s and 2000s was gore and shock value.

There's a reason people my age (below 35) have never played and oftentimes haven't even heard of Quake or Doom or Wolfenstein but have heard of Fallout or Half Life.

> Most Hollywood game adaptations are the same as the Disney live actions. They have their hands on an IP, they want to flip it into easy money...

I've given a list of the majority of video game movies created this past decade. They made bank and were well written and have mass appeal.



>You just can't write a cohesive story for a cynical multiplayer FPS like Quake, Wolfenstein II, Doom

Except you CAN! Doom and Quake films are begging to just be reskinned Aliens. Begging! I have no idea why someone doesn't just make this film.


But you could just watch Aliens.


> Except you CAN! Doom and Quake films are begging to just be reskinned Aliens

That's my point. The fact that you need to pitch these kinds of games as a knockoff of a better movie shows why they simply aren't viable IP.

Nerdy boomer nostalgia ain't cutting it for IP whose entire value was derived from being edgy and shock+gore driven.


>Nerdy boomer nostalgia

What group are you in? My impression is that they have the worst taste of all.


> What group are you in

Too young to really remember 9/11 but old enough to remember watching the airstrikes on Baghdad in 2003 and the Indian Ocean Tsunami. So I guess I'm technically GenZ or a very very young Millenial.

Essentially, I grew up during the PS2, Xbox, GameCube, Xbox360, Wii, and PS3 era.

Basically, I'm old, but HNers tend to be a decade or two older.




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