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Regardless of the difference in complexity, I think the fact that it became the bestselling videogame of all time despite the fact that it essentially "has no tutorial to speak of, no on-ramps for new players" makes it a valid example for showing why tutorials and on-ramps for new players are not as important as the comment I replied to made it sound.

If you disagree, I'd like to hear your thoughts on where you think the threshold in complexity is when games should start including a tutorial and/or on-ramps for new players.



I don't know where the threshold is, but the comparison lacks in the same way that a coloring book doesn't need a tutorial, but a blank paper that has HANGMAN written on it does need one or people don't know how to play it.

You can't say because minecraft doesn't have a tutorial, dwarf fortress doesn't need one either. That's just retarded




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