Regardless of the difference in complexity, I think the fact that it became the bestselling videogame of all time despite the fact that it essentially "has no tutorial to speak of, no on-ramps for new players" makes it a valid example for showing why tutorials and on-ramps for new players are not as important as the comment I replied to made it sound.
If you disagree, I'd like to hear your thoughts on where you think the threshold in complexity is when games should start including a tutorial and/or on-ramps for new players.
I don't know where the threshold is, but the comparison lacks in the same way that a coloring book doesn't need a tutorial, but a blank paper that has HANGMAN written on it does need one or people don't know how to play it.
You can't say because minecraft doesn't have a tutorial, dwarf fortress doesn't need one either. That's just retarded
If you disagree, I'd like to hear your thoughts on where you think the threshold in complexity is when games should start including a tutorial and/or on-ramps for new players.