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Show HN: Procedural generation of Source Engine game maps (github.com/bhspitmonkey)
2 points by BHSPitMonkey on March 5, 2013 | hide | past | favorite | 1 comment


This got started because I had an itch to play around with procedural map design in multiplayer games like Team Fortress 2. (Playing the same carefully-architected maps over and over led me to think about a server plugin that could generate a unique, fleeting map every n minutes and keep players on their toes.) There didn't seem to be any easily accessible libraries for modeling Valve's map format in code, so I knew the first step would be to make my own.

I'm not quite far enough along in that step to start exploring the actual problem, but the library itself is starting to become useful to the point that I wanted to share it in case anyone out there wishes to play around with it or participate in its development. (And, of course, I want to hear about what I'm doing wrong!)

Oh, and be sure to poke around at the examples/ and tools/ directories, as I've provided some pretty READMEs in those places as well!




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