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It bothers me a little that they show the motion against a starfield like that -- the stars are so far away that they won't shift perceptibly even on a journey to mars.

I mean, I don't have any better ideas, but given that the whole point is to give an idea of scale I wish they'd come up with something else. :)



How about you just imagine the ship is rotating on an axis for artificial gravity generation. Then, if you were looking out the window, you would see the starfield whizzing by. :-)

Edited for smiley.


Interesting idea - all the scifi I've ever seen has had ships rotating around the axis of travel, but never orthogonal to it.


The axis wouldn't matter. You wouldn't notice which direction you were going (well I suppose if you noticed the sun, darn).


Sure, but then I have no sense at all of the distance traveled.


You're talking about a first-person view, aren't you? But we don't start with that, we start with a third-person view of Earth and then "pan" across the sky...

So wouldn't panning across the sky from whatever vantage point actually produce that movement? Same as when you point a telescope and pan, the stars move against your view...?


You're right, we do start with a 3rd person view of Earth .. but I still interpreted the motion as translation rather than rotation.

By your interpretation, the camera lens is at a fixed point and then simply "swings" from pointing at Earth to point at Mars. But, from such a supposed point, both the Earth and Mars would be fixed points rather than objects with "multi-pixel" width.

So the fact that both the Earth & Mars are viewable as non-point objects implies translation rather than rotation... and so GP's gripe stands =)

[edit: oh, and what shardling says too]


It is simple.

1. Choose a position where the proportional sizes of the Earth, Moon and Mars are what they are on the page. This is likely far away above the ecliptic (the plane the planets are in).

2. Choose a telescope focal length to set the right scale for the planets. Ie magnification.

3. Pan and imagine there is an object in the ecliptic plane at the center of your field of view. Mention the calculated speed of the object.

This all results in a moving star field.


Okay, it is problematic.

If the camera lens is at a fixed point and then swings from pointing at Earth to pointing at Mars, and we imagine how fast something would have to travel leaving Earth to remain at the center of the camera sensor as it pans - isn't the obvious question "how far away are we??" So it doesn't really work.

It also doesn't work because at different camera locations the Earth and the Mars would have different relative sizes... I suppose we should state that this will be an equilateral triangle formed between the Earth, Mars, and the Camera, the "height" of the equilateral triangle is x, and that Earth will be so many pixels wide on that camera when zoomed 2000x (or whatever).

This interpretation might be specific enough and also match the experience.


Hmm, I see what you're saying, but that's not what the demo is trying to convey. At one point it says "You're now traveling at [1/5 the speed of light]" -- that would be nonsense if it was conceived as a panning motion.

e: Ah, but as someone else points out, the trip must actually exceed the speed of light, so the whole thing is nonsense. The author should recast things the way you describe them, and thus solve multiple problems at once.


Let's get to the bottom of this. It is a panning motion, this much is physically, visually true. Does it still make sense to talk about 'speed of motion'?

Now I'm confused. What happens when you pan from the moon to the sun (during a new moon, when they're ostensibly both visible)? If you do it quite quickly you are panning faster than the speed of light? (In the interpretatio: 'if a physical object remained at the center of your scope as you panned, and started at the moon, it would have to move faster than the speed of light, to follow your pan?)

So if you pan from one thing to another and they're 1 light-minute away and you take one minute to pan, does it make sense you are 'panning at the speed of light'? For something that leaves one object and goes toward another?

What do you think of this?


Any comparison to the speed of light immediately invokes other concepts that wouldn't apply to panning, so it's probably a bad idea.

There might be situations where it makes sense to map an angular speed to some sort of absolute speed, but it just doesn't work in this particular example.


The specific situation where it makes sense to map an angular speed to some sort of absolute speed is if you're told - or have some way of figuring out or knowing - the distance of the camera to the two objects (including if it is very highly zoomed, which it obviously is, from the perspective we are shown).

in this sense - if there is an intuitive sense of the distance of the camera and the high level of zoom - it makes sense to speak of an object leaving earth at the velocity that lets it stay in the center of the frame as we pan.

doesn't it?


I think the best thing to do would be to provide periodic asteroids or rocks that go across the screen every now and then---it's very difficult to get a sense of speed with a repeating star field, not even including the fact that this wouldn't happen in the first place.

Since the starfield was periodic, it looked to me as if it were staying still or moving backwards at times (the wagon-wheel effect[1]) :(

[1] http://en.wikipedia.org/wiki/Wagon-wheel_effect


Does it bother you that Florida and the Mediterranean have gone missing? :)


What do I look like, a geographer? :P

But yes, while the project looks superficially nice, it seems to be riddled with small errors. Hopefully the author incorporates some of the feedback!


A little bit about the Mediterranean. But not at all to Florida, I think we all would be better off without Florida. (The geniuses that inhabit that peninsula need to go with it.)




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