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When Windows 95 first came out, it came with a little tutorial booklet by Microsoft with some activities based on Paint, Wordpad &c to show off the desktop tools. I used that booklet to walk students through the new UI, and we always had a lot of fun with Paint, especially when the College obtained a colour printer. Oddly enough, I used the structure of that tutorial - the idea of a walk-through demonstrating features of a default install - when I knocked up a bit of a tutorial for Ubuntu Unity 2d[1]

This splendid gentleman's work appears to be constructed from geometrical shapes plus some pixel level editing. His professional background would have required a very good eye and patience (my partner Ruth can remember pre-computer typography, layout and film-setting having trained as a graphic artist).

I suspect that his use case could be met using mtPaint, a free/libre painting program which allows pixel level editing without palette dithering &c. and which has the geometrical shape tool along with the ability to change what happens when you overlap the shapes. mtPaint can work with 8 bit palettes. Jason Rohrer uses mtPaint for his screens in the 8 bit games he produces [2]. I think the point of this gentleman's work is precisely its pixellated nature and use of primary-ish flat colours.

My takeaway from this thread on HN is that high quality work can come from very simple tools.

[1] http://sohcahtoa.org.uk/pages/files/unity2dguide.pdf

[2] http://jason.rohrer.usesthis.com/



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