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I'm wondering why they ended up using BSP as a data structure for boolean mesh operations. Is there an advantage over Octrees I'm not aware of in this case?



Just for the record: The original paper in which they found that merging the trees of binary space partition yields set operations: http://www.cse.yorku.ca/~amana/research/bsptSetOp.pdf


For the use case of boolean mesh ops the majority of the work is polygon splitting and clipping, something BSP trees excel at.




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