For those of you that have tried the game: any feedback? Would you pay for an extended single player game, unlockable wizards with a custom special spell, or some kind of supporter program that gives you early access to a forum and betas?
This game resembles 'Runic Rumble',[1] which uses the same concept but requires the user to draw different shapes rather than connect elements in a fixed shape.
The first thing I did after seeing this thread and looking at the repository was to download the game from the iOS App Store (using an iPhone 5). I would have paid $1 to $4 for the app at that point in time.
I 'mastered' the levels up to but not including 'Belgarath the Bold' in the space of about 30-40 minutes, and seem to have unlocked all the spells except for superman, hot dog and teddy bear. That was entertaining - and repetitive. Challenges remain ahead of me in the form of Belgarath and Fionnghal, but unless some exciting new aspect to the gameplay emerges during those challenges, I don't think I would pay for an extension to the single player game. If I'd watched someone else play the game instead of playing it myself, I don't think I would now spend the $1 to $4 I would have otherwise been willing to spend.
My disinterest in paying for an extension to the single player game means I don't have any reason to consider paying for unlockable wizards, custom spells, or forums and betas.
OK - I wrote the above before trying the multiplayer game. Having now tried the multiplayer game, I found that to be much more fun, and much less predictable. Would I consider paying something now? Maybe. I'd be willing to consider one or two small in-app purchases that add to the gameplay in some non-trivial way without unbalancing the game between those who've purchased and those who haven't. I don't think I'd ever have any interest in forums and betas.
The main gripe I have with the game is not something you can easily solve: my finger gets sore after lots of frantic swiping on the glass. (It was even worse with Runic Rumble.)
In the future, you should avoid committing your Parse application id and client key publicly... You don't want other dev's piggybacking on your account quota, though it's not really a security risk by itself. Considering it's already there, make sure you've implemented Class-level security to protect your data. https://www.parse.com/docs/data#security-classes