> and sadly, he tried to get Apple to do this years ago.
As an Apple user, this doesn't really surprise me. Apple has never liked games, although I'm hoping that was a Steve Jobs thing and the company will see the light.
In some ways they are behind on displays. Windows 7 and above supports 'Deep Color' (30-bit or more), but as far as I know Mountain Lion doesn't.
They're were out first with retina though.
It wouldn't surprise me if this doesn't come to OS X any time soon. Too bad.
>As an Apple user, this doesn't really surprise me. Apple has never liked games, although I'm hoping that was a Steve Jobs thing and the company will see the light.
But Apple DOES have a thing for responsiveness and smoothness, and latency and smoothness is exaclty what this tech is improving. I think you could make a strong case without mentioning games. Not that you would have to anymore, since games are so popular on these devices...
But an example: I find the animations in IOS 7 look great on 5S but a bit choppy on regular 5. They clearly aren't maintaining 60 FPS on that device and you can see some hitching. This tech is most beneficial at making variable frame rates between 30 and 60 be more smooth so it could be a big help.
- This would be perfect for games common in emulation where frame rates are capped but vertical sync isn't used. https://twitter.com/id_aa_carmack/status/391303034745401344
- This technology will come later to laptop and mobile devices and sadly, he tried to get Apple to do this years ago. https://twitter.com/id_aa_carmack/status/391303627278925824