I saw 2048 on HN, but downloaded 1024 because I wanted to play on an iPad rather than a desktop. I like 1024 better than 2048 because it has a little more richness.
Yesterday, I tried to pay and download Threes, but it said it requires iOS 6. I never upgrade my iOS devices after too many screwups from Apple. So not sure if I will ever play Threes.
I don't know much about iOS development, but I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine.
Yep. iOS 6 has some nice APIs, iOS 7 is even better.
According to a company called Mixpanel Trends [1], iOS 7.x is currently on 89% of all Apple devices. iOS 6 is just under 10% and iOS 5 and before is under 1.5%.
Since you can't downgrade and devices ship with the latest version, that means that anyone running iOS 5 or iOS 6 is also running an older device with lower performance. If you're doing a resource heavy game it may not even run well on those devices even if you did work to support them.
Threes certainly wouldn't no. But the ease of development and small size of the lost market makes it a pretty easy choice for many developers.
Even finding a way to test software on iOS 5 or 6 is a huge pain. Apple makes it very difficult to test on anything other than the latest version unless you happen to have a device with that OS laying around.
Yesterday, I tried to pay and download Threes, but it said it requires iOS 6. I never upgrade my iOS devices after too many screwups from Apple. So not sure if I will ever play Threes.
I don't know much about iOS development, but I wonder why a game which is basically a 4x4 grid doesn't work on every single version of iOS. 1024 works just fine.