> Threes makes you swipe-swipe-swipe after every game to get your score and "sign" it (why do I care about signing it?) before you can play again; 1024 just moves you straight on to the next game. Mobile games need to be simple and streamlined, and 1024 understands that imperative better than Threes does.
This is such facile commentary on the metagame. Any armchair designer can come along and recite a checklist of attributes that any "well-designed" game must satisfy.
But the fact is that gameplay is much more important than metagame and the gameplay of Threes is much better considered. It's a deep game yes, and maybe that's not for everybody, but it doesn't fail as a mobile game. I play it on the tube all the time, and it works fine just to put it away and come back to it.
This is such facile commentary on the metagame. Any armchair designer can come along and recite a checklist of attributes that any "well-designed" game must satisfy.
But the fact is that gameplay is much more important than metagame and the gameplay of Threes is much better considered. It's a deep game yes, and maybe that's not for everybody, but it doesn't fail as a mobile game. I play it on the tube all the time, and it works fine just to put it away and come back to it.