> As someone with a gamedev hobby background your site made learning about patterns much easier for me.
This is really reassuring to hear. One of my hopes with the book was that framing architecture in terms of games (which are graphically and conceptually very concrete) would make it easier to understand the more abstract concepts it's about.
> As someone with a gamedev hobby background your site made learning about patterns much easier for me.
This is really reassuring to hear. One of my hopes with the book was that framing architecture in terms of games (which are graphically and conceptually very concrete) would make it easier to understand the more abstract concepts it's about.