"Soon after the article in Dr. Dobb's, we received several messages about Lua. One of the first messages was the following:"
From: Bret Mogilefsky <[email protected]>
To: "'[email protected]'" <[email protected]>
Subject: LUA rocks! Question, too.
Date: Thu, 9 Jan 1997 13:21:41 -0800
Hi there...
After reading the Dr. Dobbs article on Lua I was very eager to check it
out, and so far it has exceeded my expectations in every way! It's
elegance and simplicity astound me. Congratulations on developing such
a well-thought out language.
Some background: I am working on an adventure game for the LucasArts
Entertainment Co., and I want to try replacing our older adventure game
scripting language, SCUMM, with Lua.
[...]
Note that before that, Lucasarts had a custom execution environment for their games, for portability reasons (SCUMM). Grim Fandango uses GrimE, sort of a successor to that.
I would assume that LUA was a way to move towards something common as a scripting language in GrimE.