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It was AFAIK the first game to use Lua, and it influenced the rest of the industry.


Ah yes:

"Soon after the article in Dr. Dobb's, we received several messages about Lua. One of the first messages was the following:"

    From: Bret Mogilefsky <[email protected]>
    To: "'[email protected]'" <[email protected]>
    Subject: LUA rocks!  Question, too.
    Date: Thu, 9 Jan 1997 13:21:41 -0800
 
    Hi there...
 
    After reading the Dr. Dobbs article on Lua I was very eager to check it
    out, and so far it has exceeded my expectations in every way!  It's
    elegance and simplicity astound me.  Congratulations on developing such
    a well-thought out language.
 
    Some background: I am working on an adventure game for the LucasArts
    Entertainment Co., and I want to try replacing our older adventure game
    scripting language, SCUMM, with Lua.

    [...]
http://www.lua.org/history.html


Note that before that, Lucasarts had a custom execution environment for their games, for portability reasons (SCUMM). Grim Fandango uses GrimE, sort of a successor to that.

I would assume that LUA was a way to move towards something common as a scripting language in GrimE.

http://en.wikipedia.org/wiki/SCUMM http://en.wikipedia.org/wiki/LucasArts_adventure_games#3D_gr...




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