> the goal was to kill you within a few minutes so you would insert another quarter
This is at the heart of "nintendo hard". Games were limited in content and scope, and ramping up difficulty was the only way to ensure the experience would last long enough to justify the cost.
This is at the heart of "nintendo hard". Games were limited in content and scope, and ramping up difficulty was the only way to ensure the experience would last long enough to justify the cost.