Their new game, Dragonwilds, has been very successful. Jagex leadership today is not the same as Jagex leadership 10 years ago.
If anything, they're one of the first companies proving that getting away from gatcha/pay-to-win/pay-for-aesthetic/seasonal mechanics can be a good business decision in 2026, where there are many, many gamers who care about earned power (and earned aesthetic) and no longer want to be on a seasonal loot/rating treadmill.
For me, that's personal and I'm happy about it. I've played MMORPGs my whole life, really the only genre I'm interested in. Everquest, EQ2, GW, WoW (and many xpacs), OSRS, etc. Other than OSRS more recently, I've felt left behind for many, many years now. I want to play games where the journey is the point, and where earning what you have is fundamental.
WoW Forever, which in terms of player numbers is looking to be Blizzard's most successful move in over a decade, is coming largely due to the trail blazed by OSRS and the Jagex team.
Personally, I find Lord of the Rings online to be killer if you want the journey...
I've been playing for ~20 years and still haven't hit max level (currently, I have a 138 out of 160 as my highest). Still have about half the map left to explore too - its HUGE and still gets regular updates. Freeps vs Creeps is a neat take on PVP if thats your thing too
I understand that Restate and Temporal look similar from a superficial perspective but Restate is not only a durable execution engine but a durable runtime that also provides consistent state and reliable communication. These are the building blocks to build reliable agents and applications w/o having to fit them into a workflow-activity like model. If you want to learn more about how Temporal differs from Restate, check out https://restate.dev/vs/temporal.
I think it's context dependent. An entire technical design doc? Trivially easy to identify the ones that heavily used AI, they're horrible, and they are written in a way that no human would write them. And they tend to contain way too many tables and redundancies.
Comment text on reddit or something though? That will be a lot harder
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