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Show HN: A text adventure for developers (avausadventure.com)
39 points by badbanana on June 12, 2014 | hide | past | favorite | 49 comments


Blurry text is worse than the real life equivalent!

Sorry can't play it, makes my eyes go funny. Can you turn that text blur off or down?


I completely agree, it started giving me a headache almost immediately. Won't come back until the blurry text is gone.


I opened dev tools and deactivated the text-shadow property in .terminal-window (also found the blur horrible.)

Edit: Hmm, after playing a little, the shadow is in more places... Already did too much js and css (and go) today to bother, so leaving it for tomorrow.


Slightly sad to see that "ask man about emacs" didn't work. I was pretty amused by the "Don't know anything about that" when queried about "open source", though.

"look at tunnel" should work after opening the tunnel.

I love the background changes.

Why does "get container" not work? The response didn't give a reason.

"Welcome to the developer console; you were kind of expected." made me laugh.

...why can I deploy the beard?

The music at the end was unexpected.


Time constraints kept us from fleshing out all characters and descriptions.

"get container" should give some feedback that you're not able to pick it up, so that'd be a bug then.

Deploying the unix beard was a bug initially, but I left it in because I thought it was kind of funny.


> "get container" should give some feedback that you're not able to pick it up, so that'd be a bug then.

It said I couldn't pick it up; it didn't describe, in-character, why.


Awesome, nice work! I love the retro CRT look.

For folks that haven't played text adventures in a long time, check out the annual interactive fiction competition winners for some great modern ones: http://www.ifcomp.org. They're meant to be played in about an hour, have hints, and usually don't rely on cheap deaths or other frustrating tropes of old games.


Man, that took me back to a simpler time.

I for one loved the green on black. But thats probably because I actually used green on black terminals back in my youth...

Gj Carl-Petter and Juha!


If you wish to give feedback or ask questions; please go ahead. I and a workmate did this at a work-related hackathon a couple weeks ago.


Well, my first instinct on the design puzzle was something among the lines of http://xkcd.com/149/ I was a little surprised to get a "no such command" error, especially after finding out the actual solution...


The aesthetics does not make for easy reading. Never was interested in text adventures in the first place but the blurriness made me quit the game faster than I would have.


Yeah you're not the only one saying that. I guess text games aren't what the kids want these days :)

There should probably be a switch to turn off the bad screen effects.


Nice idea, but can you allow folks to turn off the fake flickering/display faults. It's hugely distracting. Also the CGA style font is kinda hard to read, perhaps you could allow folks to:

- change the font

- adjust the brightness and contrast

Back in the day when I was a mini-computer engineer our terminal screens were much nicer and crisp.


I had originally submitted this a few days ago (see: http://imgur.com/uCRZuU4), after learning about it from a game-related site (http://www.gnomeslair.com/2014/06/avaus-text-adventure-so-yo...). Never made it to the front page at all. I'm glad it did, eventually.

Should I stick a "Show HN" the next time I find something? I'm hesitant to do so since I wasn't the one who wrote it.


One fun idea for you is to theme it as an IDE and code rather than a classic terminal text adventure?

I tried it for an LD a while back but http://www.ludumdare.com/compo/wp-content/uploads/2012/04/Th... didn't really get the text itself to look like code from a squint test, nor get syntax completion finished in time.


That's actually a super cool idea for a developer themed text game. Was it a web based game and is it still playable somewhere?



I really hate green on black and would like to read in positive mode (black on white).


Thanks! That was some nice entertainment for the morning :)


The ancient cloud guru URL thing.. a proxy here in the way stripped out the answer, I had to curl through tor. go figure.

edit: just finished. I laughed at some bits, all in all I enjoyed it. I facepalmed when I realised I needed chmod (which I had to look at jsbeautified app.js to get the hint - I was trying su/sudo!).


I absolutely love it. For the last LD I did a terminal-style game too, but it wasn't nearly as good.

  Forces the solution. You may need to use this if it fails without it.
What's that Unix command line switch déjà vu I'm having there...


help Totally stuck on the Javascript declaration. Tried eval and call and apply

EDIT Oh, I'm expected to "cheat." Cute. :)

question Looking at the source, how does the solution to the robot puzzle actually get activated?

EDIT Oh, it's a direct string comparison. Okay.

bug If I try to get the man, I'm told

"You can't see no man here"

bug I can't cut-and-paste the hashed password. That sucks.

bug "disintigrates"

bug I can't cut-and-paste the ascii code. There is no way I am typing all that in by eye.

bugfix If I highlight the code and then right-click before letting go of the mouse I can copy


> bug I can't cut-and-paste the hashed password. That sucks.

> bug I can't cut-and-paste the ascii code. There is no way I am typing all that in by eye.

> bugfix If I highlight the code and then right-click before letting go of the mouse I can copy

Selecting the text also makes it available for middle-click paste on Linux/UNIX platforms. You can also hit Ctrl-C before releasing the mouse button. But yes, text selection ought to work normally.


I copied it from the chrome dev tools.


This is just a pet peeve of mine. I don't understand why you ask "Are you sure you want to leave this page" when I click back, or try to close the tab. I am sure - that's why I tried to leave.

edit: fixed typo


Because someone accidentally closing the window would lose all game state.


I tried to `ask richard stallman about gnu`, among other things, but it wouldn't work.

Also, I'd stop the blurring effect after a while, that really grated on me. I'd love to have time to try it properly.


Just ask man


How do I get past the wizard? I said 'neverdeployonfriday' but it's not working :(


I'm stuck there too...help!


try "say neverdeployonfriday"


Ah.. Help text should really be updated.


It's traditional in text adventures that you infer un-helped verbs from the text (that is, if the verb is clued at all): here the wizard instructs you to 'say' the answer.

Text adventures used to be hard!


Is it normal for text adventures you just have to try random stuff?

I had no clue how to get design. I thought I had missed a clue from the developer maybe. Turned out I just needed to enter a command that was not introduced before, or listed in the help page.


It was normal 30 years ago, as a cheap way to cut development time and pad play time. Parser technology and usability expectations have improved since then, but this piece is too committed to its retro aesthetic to care.


The source is also its own clue; just search for the error message and read the source around it.

That's a strategy that works with many error messages in many programs, not just in this game.


The message when you try to get the design is a pretty big clue.


Did anybody really understand how to do the javascript thing? Up to now I've only read about people cheating.

edit:

/SPOILER

literally the moment I clicked "send" on this comment I thought about using the console to execute some javascript... welll.


Yeah, a developer cannot get "design".


Great fun. Quick pointer though - the convention in IF games is to map X (for eXamine) to look at. Kept tripping me up.


This! And tons of other things that would have been better if this had been made using inform.


Do you mean the tool that can be found on inform7.com? That looks really, really painful to write in.


It's actually pretty cool to play with. I don't know how much fun writing a whole complex game would be, but I was very impressed with it's syntax.


I love this: found a few interesting tools on the internet as I went through it, which was a nice bonus.


how was this made? is the z-code available? I know there is a parchment javascript library where you can run z-code in the browser.


This really doesn't feel like z-code. It's an extremely simple (probably home-built[1] parser), not as good as z-code's.

[1] Not that home-built is bad. Building your own for fun (and making all the old mistakes) is exactly in the spirit of HN for a side project.


How to enter the convention


The guy in the beginning looked like the kind of guy who'd be able to enter. Now if you only had similar facial hair somehow..


Tip: "a Unix beard" is not a description of the bearded man. its another item on the list of things you see




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